Figure Shop Simulator 1.0 Out Now
What changed on August 10, 2026—and how to retune your save for full release.
On 10 August 2026, Gnome Games shipped Figure Shop Simulator 1.0 on Steam (app 3604560), ending the Early Access era that began 4 August 2025. This page translates the launch announcement into shop-floor actions so your existing save stays profitable under the new worker and sales toggles.
Headline 1.0 systems
- Worker Settings with fine control over stockers and printer workers
- Disable online sales when you need a quiet print or remodel weekend
- Music Player plus improved night atmosphere
- Bug fixes that polish pathing, popularity, and quality-of-life menus
Treat 1.0 as a systems patch first and a cosmetics patch second. New music will not refill empty trays—worker thresholds will.
Stock Worker settings that matter
1.0 lets you set a Figure Shelf Refill Threshold: the percentage of remaining stock that triggers restocks. Raise it if shelves look empty mid-rush; lower it if stockers thrash between nearly full displays.
Job Priority chooses whether stockers prefer shop shelves or warehouse shelves. Prefer shop priority when foot traffic is strong; prefer warehouse priority when online orders (or perfection printing) need deep buffers.
Restock All Shelves at the End of the Day is a closer’s friend: enable it when you want mornings to start full without babysitting every aisle. Disable it if end-of-day lag already hurts large shops and you prefer selective restocks.
Deep role context lives in Stock Worker and Hire Employees.
Printer Worker filament threshold
Printer workers gain a Filament Refill Threshold—the percentage that prompts filament top-ups. Pair this with Filament Guide so boxes exist when the threshold fires. Epic printers still need the Printer Engineer path for true hands-off Epic automation (Automate Production).
Online sales toggle
1.0 makes the disable online sales option a first-class management tool. Use it during Master of Perfection pushes, heavy remodels, or filament shortages. Re-enable only when warehouse trays of movers cover more than a day of demand. Policy details: Online Sales.
Atmosphere and audio
The Music Player and improved night atmosphere make long sessions softer, but they do not replace decoration popularity or shelf completeness. If popularity stalls, fix sets and empty endcaps before blaming the soundtrack (Popularity and Comments, Decorations and Paint).
Migration checklist for Early Access saves
- Open worker settings and note current refill thresholds.
- Confirm auto refill still on after any furniture move.
- Decide online sales on/off for the next three days.
- Skim Patch Notes and Version History so VODs from 2025 do not override live UI.
- Revisit Epic and Mystic Maidens space needs via Warehouse Expansion and Mystic Maidens.
Pricing and review context
Steam listed an introductory discount window around launch. Review scores have sat in the Very Positive band with hundreds of reviews—still verify live Steam before buying advice (Worth Buying).
What 1.0 does not invent
1.0 does not remove the print–stock–price–save loop. You still manufacture with printers, feed PLA, and end the day to checkpoint. Prologue (app 3858370) remains the free sample, not a substitute for the full catalog (Prologue Guide).
Session plan for the first 1.0 week
Day 1: retune stocker threshold and watch one rush. Day 2: set printer filament threshold and top boxes. Day 3: decide online sales policy. Day 4: optional Music Player / night vibe pass without touching layout. Day 5: only then expand furniture or Epic sets.
Related reading
Updates Hub, Staff Hub, Guides Hub, Worker Settings.
Takeaway
1.0 rewards managers who adjust thresholds before buying another printer. Find each new setting in your save once, write the values down, and play a clean day before chasing vanity renovations.
Frequently Asked Questions
Quick answers to the most common questions.
When did Figure Shop Simulator 1.0 release?
Steam news and storefront list 10 August 2026 as the 1.0 Out Now date after Early Access from 4 August 2025.
What are the biggest 1.0 gameplay toggles?
Worker refill thresholds and priorities, end-of-day restock options, and the ability to disable online sales.
Do I need a new save for 1.0?
Most Early Access saves continue; still cloud-backup before major patches and re-verify worker settings in the live UI.